![]() ![]() ![]() On the whole though, wireless Winning Eleven is about as good as it should be. Apparently this allows you to exchange team data with the PS2 and then swap teams with other users, but since we're writing this from a hotel room in the Ueno district of Tokyo it's rather difficult to get our hands on our PS2s to find out for ourselves. Ubiquitous Evolution also boasts some degree of USB link-up with PS2. At the end of the game, you can opt to play again or you can give up and go back to the Wireless screen, which keeps track of your stats - a points-total based on your performance, and various others labelled in Japanese. It also won't let you skip through replay animations or save your replays in Wi-fi mode - presumably to try and avoid the two versions getting out of sync - although you can skip the stadium intro. It won't use custom player data (even if you've downloaded the latest transfer updates and English names from ), you can only pause the game a few times each, and it will only let you faff around on goal-kicks, the pause menu, the half-time menu and so on for a certain amount of time before playing on with or without you. The game has restrictions similar to those of that Xbox title. ![]() The PSP's small and sharp screen does it a lot of favours. We did notice legs kicking before the ball was propelled into the air on a couple of occasions, but it was generally a much smoother experience than most of our games have been with PES4 on Xbox Live, which is a good sign. On the pitch, there's no slowdown and relatively little lag. Once you're linked up you can select teams and get going. Set-up works like this: you choose the Wireless mode, then name your profile (you can have up to three), and then one of you chooses to host (selecting skill level, half-length and whatnot) and the other scans the airwaves for the game. We're sitting here right now with two PSPs and two copies of the game, so we know what it's like. For now, let's get stuck into the PSP-specific stuff.įirst things first - wireless features. There's no need to sermonise the basic game (without wishing to proliferate the "Church of PES" stuff, claiming it's good is a bit like arguing that Jesus was probably a nice chap at heart) and we'll get to the quirks and version-specific changes later (of the game that is, not the Jesus). Winning Eleven 9: Ubiquitous Evolution is basically the PS2 version of Winning Eleven 9 shorn of its Master League mode and commentary, with a wireless multiplayer mode bolted on. On PSP? Well, Konami must be on the phone to the bank manager ordering a larger vault, but from our perspective? Like we said - enigmatic. On PS2 it's heavenly (in spite of the demonism, obviously) on Xbox and PC it's been a bit oversold (the multiplayer implementation, in particular, hasn't lived up to its billing). Winning Eleven's a bit like Michael Owen - a demon on home soil, but kind of enigmatic when it goes abroad. ![]()
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